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Showing posts from December, 2024

Trials and Triumphs: Fixing Enemy Movement and Boss Behavior in Crimson Sea

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Game development is often a journey of troubleshooting and discovery, and this week in Crimson Sea has been no exception. Our focus has been on getting the dungeon’s enemies to move and ensuring the boss behaves as intended, but things haven’t gone quite as smoothly as we hoped. At first, the enemies stubbornly refused to budge, and to make matters worse, the boss kept mysteriously disappearing every time we tried to test its behavior. After a lot of debugging and experimenting, we finally cracked the code to get the enemies moving. It was a satisfying breakthrough to see them patrolling the dungeon as intended, adding life and challenge to the environment. However, the progress came with a new issue: while the enemies now move, they’re not attacking the player. It’s been a bit of a puzzle to figure out why their attack behavior isn’t triggering, and I’ve been diving into the AI scripts to identify the missing link. Despite these setbacks, each small victory brings us closer to our go...

Nearing the Finish Line: Finalizing the Vertical Slice for Crimson Sea

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 This week marks a crucial milestone in the development of Crimson Sea as we work to complete the vertical slice of the game. The vertical slice is a condensed, playable version that showcases all the key mechanics and systems in action, giving us a snapshot of how the final product will feel. From fine-tuning gameplay to ensuring the core systems work seamlessly, we’re pushing hard to get everything ready. As the vertical slice takes shape, it’s exciting to see all the elements—dungeons, bosses, combat, and systems—coming together. This stage is all about ensuring the foundation of the game is solid and representative of our vision. It’s been a team effort to reach this point, and every small detail we polish brings us closer to capturing the essence of a thrilling pirate adventure. Next week, we’ll shift gears to focus on polishing the vertical slice. This will involve smoothing out rough edges, enhancing visual and gameplay elements, and making sure it’s as polished and engagin...