Sound, Fixes, and Final Checks in Crimson Sea
This week, I’ve started adding sound to Crimson Sea , and it’s already bringing a whole new level of immersion to the game. From ocean waves to cannon blasts, the audio is starting to give life and atmosphere to everything we’ve built so far. It's a big step toward making the world feel complete, and I’m excited to keep layering in effects that match the action, environments, and intensity of naval battles. While adding sound, I also tackled some new bugs that popped up in the naval combat system. These included a few targeting issues and behavior quirks with the enemy ships. After some debugging and tweaking, I was able to get things working more reliably. As always, fixing one thing sometimes reveals another, so I’ve been keeping a close eye on everything to make sure the core combat remains solid and fun. To wrap things up, I did a general review of the project—checking systems, running tests, and making sure everything still runs as expected after the latest changes. It'...