Sound, Fixes, and Final Checks in Crimson Sea
This week, I’ve started adding sound to Crimson Sea, and it’s already bringing a whole new level of immersion to the game. From ocean waves to cannon blasts, the audio is starting to give life and atmosphere to everything we’ve built so far. It's a big step toward making the world feel complete, and I’m excited to keep layering in effects that match the action, environments, and intensity of naval battles.
While adding sound, I also tackled some new bugs that popped up in the naval combat system. These included a few targeting issues and behavior quirks with the enemy ships. After some debugging and tweaking, I was able to get things working more reliably. As always, fixing one thing sometimes reveals another, so I’ve been keeping a close eye on everything to make sure the core combat remains solid and fun.
To wrap things up, I did a general review of the project—checking systems, running tests, and making sure everything still runs as expected after the latest changes. It's important to make sure each new addition fits smoothly with what’s already there, and so far, things are holding together well. Progress might not always be flashy, but it’s steady—and the world of Crimson Sea is sounding better than ever.
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