From Chaos to Feedback: A Wild Ride Preparing Crimson Sea for MGC

 


What a week it’s been for Crimson Sea! We had our vertical slice ready and polished just in time for MGC—everything was working beautifully, from ship controls and dungeon encounters to underwater exploration. But of course, in true game dev fashion, things got wild when I decided to implement the mutiny system and ship battling features just before the event. Let’s just say… the game didn’t take it well.

Trying to squeeze those systems in last-minute ended up breaking major parts of the game. Features that were working perfectly started glitching out, and I had to scramble to fix it all on the day of MGC. It was a hectic few hours of debugging and reworking logic, but thankfully, I was able to stabilize the build just in time for people to test it at the event.

Once everything was running again, I had several players try out the vertical slice. Their feedback was super helpful—some small bugs popped up that I hadn’t caught before, and I was able to patch them quickly. Despite the stress, it ended up being a great experience seeing others play the game and enjoy it. Now that the dust has settled, I’m more motivated than ever to keep pushing forward and bring the rest of Crimson Sea to life!

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