Posts

A New Semester, a Finished Combat System, and Planning for the Future

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  The start of a new semester has brought fresh energy and focus to our development of Crimson Sea . This week, we reached an exciting milestone by completing the combat system. With the finishing touches added, players can now fully experience the dynamic and challenging battles we’ve envisioned. The combat mechanics, inspired by Souls-like games, have been refined to feel fluid, engaging, and rewarding—a core piece of what will make Crimson Sea stand out. Now that combat is complete, our focus is shifting to planning the final stretch of development. We’ve started outlining a roadmap to guide us through the remaining work. This includes polishing existing features, completing the dungeon and boss encounters, and ensuring our systems, like the mutiny and bank mechanics, integrate seamlessly into the game. Our goal is to maintain steady progress while ensuring every element of Crimson Sea feels cohesive and polished. This semester will be all about bringing our vision to life and...

Trials and Triumphs: Fixing Enemy Movement and Boss Behavior in Crimson Sea

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Game development is often a journey of troubleshooting and discovery, and this week in Crimson Sea has been no exception. Our focus has been on getting the dungeon’s enemies to move and ensuring the boss behaves as intended, but things haven’t gone quite as smoothly as we hoped. At first, the enemies stubbornly refused to budge, and to make matters worse, the boss kept mysteriously disappearing every time we tried to test its behavior. After a lot of debugging and experimenting, we finally cracked the code to get the enemies moving. It was a satisfying breakthrough to see them patrolling the dungeon as intended, adding life and challenge to the environment. However, the progress came with a new issue: while the enemies now move, they’re not attacking the player. It’s been a bit of a puzzle to figure out why their attack behavior isn’t triggering, and I’ve been diving into the AI scripts to identify the missing link. Despite these setbacks, each small victory brings us closer to our go...

Nearing the Finish Line: Finalizing the Vertical Slice for Crimson Sea

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 This week marks a crucial milestone in the development of Crimson Sea as we work to complete the vertical slice of the game. The vertical slice is a condensed, playable version that showcases all the key mechanics and systems in action, giving us a snapshot of how the final product will feel. From fine-tuning gameplay to ensuring the core systems work seamlessly, we’re pushing hard to get everything ready. As the vertical slice takes shape, it’s exciting to see all the elements—dungeons, bosses, combat, and systems—coming together. This stage is all about ensuring the foundation of the game is solid and representative of our vision. It’s been a team effort to reach this point, and every small detail we polish brings us closer to capturing the essence of a thrilling pirate adventure. Next week, we’ll shift gears to focus on polishing the vertical slice. This will involve smoothing out rough edges, enhancing visual and gameplay elements, and making sure it’s as polished and engagin...

Steady Progress: Refining the Dungeon and Boss Design in Crimson Sea

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This week, we’re continuing our work on the dungeon in Crimson Sea, focusing on refining its layout and making the boss encounter as dynamic and engaging as possible. Building on last week’s momentum, we’re fine-tuning the environment to ensure it feels immersive and challenging, setting the perfect stage for the climactic fight. The boss at the end of this dungeon remains a major focus. We’re working on fleshing out its unique moves and attack patterns to create a memorable and skill-testing experience for players. Balancing difficulty while keeping the fight fair and rewarding is our main goal, and we’re exploring creative ways to tie the boss’s abilities to the dungeon’s theme and narrative. Each step forward brings us closer to completing this pivotal part of the game. The dungeon and boss are shaping up to be highlights of Crimson Sea, and we’re excited to see how they contribute to the overall experience. As always, we’ll keep pushing forward and sharing our progress as we go!

Dungeon Focus: Crafting a Boss with Unique Moves in Crimson Sea

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  This week, we’ve made an exciting decision to concentrate our efforts on completing the dungeon in Crimson Sea . While the groundwork for this dungeon was already in place, our focus now is to bring it fully to life by adding a climactic boss encounter at the end. This boss will feature a set of unique moves designed to challenge players and push their combat skills to the limit. Creating a compelling boss is no small task. We’re brainstorming attack patterns and abilities that will not only test the player but also tie into the overall theme of the dungeon. The goal is to make this encounter feel dynamic and memorable, ensuring players are rewarded with a satisfying sense of accomplishment upon their victory. Finishing this dungeon, complete with its boss, will mark a significant milestone in Crimson Sea ’s development. It sets the stage for future dungeons and boss fights, each with their own unique challenges and designs. We’re thrilled to dive into this next phase and can’t w...

Advancing Our Systems and World-Building in Crimson Sea

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  This week, our development journey with Crimson Sea has continued as we expand on the progress made in recent weeks. I’ve been putting in more work on the mutiny and bank systems, aiming to make these features an integral part of the game’s dynamic. The mutiny system, designed to require careful crew management, will push players to balance resources and crew morale. Alongside it, the bank system offers a way to store and strategically manage loot, encouraging smart resource allocation for the journey ahead. At the same time, my teammates have been pushing forward with the dungeon designs and other foundational elements in the game world. The dungeons are taking shape as challenging environments, each with unique layouts, puzzles, and boss encounters that make them both distinct and immersive. The attention to detail in these spaces is setting the stage for the intense exploration and combat that Crimson Sea will offer. Each piece we’re working on—from core systems to intricate d...

Progress Update: Systems Development and Dungeon Building in Crimson Sea

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This week, we’re building on last week’s momentum in "Crimson Sea," as our team continues to refine and expand the game’s core elements. I’ve been making headway on the mutiny and bank systems, which are shaping up to be essential to the player’s experience. The mutiny system will create meaningful stakes, as players will need to maintain crew loyalty to avoid a rebellion at sea, while the bank system will let players manage their resources and treasure, adding a strategic layer to gameplay. Meanwhile, my teammates have been deepening the game’s exploration aspects by building out additional dungeons and enhancing other parts of the game world. Each dungeon is designed to feel unique, with intricate layouts and challenging boss rooms that provide varied encounters. These areas will serve as focal points for both action and adventure, offering players a range of obstacles and treasures that are essential for progression. With the whole team working in sync on different aspects...