Bug Fixes, New Enemies, and Playtest Prep for Create the Spark

 


This week in Crimson Sea was all about tightening things up and adding more life to the world. I spent a good amount of time tracking down and fixing a variety of bugs across the game—everything from broken animations to weird behavior in enemy interactions. Squashing these bugs helped smooth out gameplay and make sure everything felt more stable and polished overall.

Alongside the bug fixing, I also added new enemies into the game, including dwarfs and orcs. These new additions bring more variety and challenge to encounters, making combat feel fresher and more dynamic. Each enemy type has its own personality and behavior, and they’ve helped flesh out the world of Crimson Sea even more.

With the bugs addressed and the new enemies integrated, the game is now in a solid state for public playtesting at the Create the Spark event. We’re excited to get it in players’ hands, gather feedback, and see how all the recent changes hold up in action. It’s been a packed week, but a rewarding one—and we’re ready to show off what we’ve been building!

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